![]() Spells cannot Critically Hit without the Savage Sortilege Talent.Some Elements don’t work well together, making party composition relatively important.Magic Damage can be resisted, making it less effective in many fights.Can use multiple Elements for increased performance.Tend to get hit less, as they are usually far from the enemy.Large variety of Builds to choose from, and damage types to use.Excellent Magic Damage and Physical Damage.These can be more difficult to play earlier in the game when there are less Skills available to choose from. Ranged Builds have a slightly higher focus on Magic Damage, though Rangers and Necromancers do incredible Physical Damage. Ranged Builds deal damage primarily with Spells or Bows from far away, usually keeping them out of danger. Some Weapons are much worse than others to use.Have a tendency to get nuked by ranged characters, friendlies included.It’s much harder to deal Magic Damage, and requires more knowledge of the game to be successful.Less reliance on Skills since Basic Attacks deal substantial damage.In combat they will need to move to their target, which can sometimes be problematic, but they have the advantage of dealing very high damage with basic attacks. ![]() Melee Builds utilize Weapons to deal close combat damage, and generally have a much heavier focus on Physical Damage than Magic Damage. Not only will they help you decide which is right for you, but also how to play alongside these archetypes in combat. Whether you enjoy playing a Warrior, Rogue, Battlemage, Ranger or Mage, there are a few things to know about Melee and Ranged Builds. ![]()
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